AI Insights · Timothy · January 2023
Top 5 Educational Games on Android in Slovenia Q4 2022
Review of the top 5 educational games on Android in Slovenia during Q4 2022, highlighting their download, revenue, and active user trends.
In the fourth quarter of 2022, the educational games category on the Android platform in Slovenia saw various performance trends among the top 5 applications. Here's a detailed look at the weekly downloads, revenue, and active user trends for these apps, based on data from Sensor Tower.
Minecraft Education
From Mojang, this app had a relatively stable performance in terms of downloads and active users. Weekly downloads fluctuated between 244 and 382, with a notable peak of 319 in the last week of December. Active users started at 754 in late September and saw a gradual increase, reaching 864 by the end of December.
Kid-E-Cats: Mini Games
Developed by Hippo Kids Games, this app experienced a steady rise in both downloads and active users. Weekly downloads ranged from 126 to 271, peaking at 260 in the final week of December. Active users saw a consistent increase, starting from 139 in late September and reaching 315 by the end of the quarter.
Educational games for kids 2-4
This app from Wow Kids showed a significant increase in downloads and active users. Weekly downloads began at 94 and climbed to 192 by the last week of December. Active users mirrored this trend, starting at 168 and peaking at 261 towards the end of the quarter. Revenue was minimal but saw slight increments, reaching $1 in several weeks.
Educational games for kids 2 4
Another app by Wow Kids, it had a consistent performance with weekly downloads ranging from 70 to 167. Active users also showed a steady trend, starting at 176 and increasing to 295 by mid-November, then stabilizing around 235 towards the end of December.
Lingokids - Play and Learn
Published by Lingokids - English Learning For Kids, this app displayed varied trends in downloads and active users. Weekly downloads ranged from 82 to 153, with a notable peak of 150 in the last week of December. Active users started at 386 and fluctuated throughout the quarter, ending at 423 by the final week. Revenue showed some variation, peaking at $51 in mid-November.
These insights provide a snapshot of the performance of the top educational games on Android in Slovenia. For more detailed analytics and trends, visit Sensor Tower.